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Beatriz, 19, and Julia, 21, both work as retail assistants and, despite their busy routines, stopped by a few stores at Shopping Metrô Tucuruvi in the northern zone of São Paulo after finishing their shifts. The visit was casual, with no clear shopping objective, as Julia explained: “I buy almost everything online. I go to the mall more for leisure, like going to the movies or eating, not to shop.”
While it may seem challenging to capture the attention of younger consumers—whose habits are heavily digital—physical retail is finding opportunity precisely where online convenience falls short: delivering experiences.
The shift toward experience-driven retail is reflected in the data. Sales in leisure areas of Class B malls increased from R$ 288/m² in the fourth quarter of 2017 to R$ 433/m² in the same period of 2025. The food segment rose from R$ 2,372/m² to R$ 3,319/m², while apparel grew from R$ 1,458/m² to R$ 2,165/m².
Estimates indicate an increase of approximately 50.3% in the leisure segment, with food and apparel following at 39.9% and 48.5%, respectively.
In the Brazilian market, Class B malls dominate, representing the largest share in number and showing strong consumer adherence.
A study by NielsenIQ on Gen Z—those born between 1997 and 2012—shows a more rational consumer profile: 47% of young people plan their purchases and 59% aim to avoid waste. This group now represents 25% of the global population, including 169 million people in Latin America alone.
With 90% of these consumers connected to online platforms, the market is seeking ways to attract and retain a generation that, according to NielsenIQ estimates, will become the largest in history by 2030 and surpass Generation X (1965–1980) in consumption levels by 2032.
According to SYN Executive Director, Ricardo Loducca, the shift from “shopping centers” to experience platforms combines the best of both worlds for young consumers seeking connection: “Malls have been testing and consolidating spaces with direct appeal to younger audiences—gaming arenas, geek culture events, meetups with creators. This behavior has pushed the sector toward more gastronomy, events, activations, and services, with less reliance on traditional retail.”
In this new landscape, the traditional model of store-lined corridors anchored by major brands is no longer enough to attract younger generations, making reinvention within existing structures essential.
Loducca sees this ongoing shift as an opportunity but emphasizes that the market must focus on experience across all segments: “Attraction today depends less on ‘having stores’ and more on having a reason to be there. Gen Z sees malls as a bridge between online and offline, valuing the ability to test products, compare prices in real time, create content for social media, and engage in environments that combine food, culture, gaming, and entertainment.”











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